Magic spells have their own skill class requirement. Most magic-related staves and clothing carries a minimum Intelligence requirement. Intelligence also has a small effect on your Ranged and Melee weapons accuracy (but not nearly as much as Dexterity). Intelligence also has a minor effect on a players maximum Health (but less than half the amount that Strength does). The greater your character's Intelligence, the greater your Maximum Mana and Mana regeneration. In Dungeon Siege II, players can also utilize throwing knives. The best way to level up Dexterity is to use Ranged weapons such as Bows and Crossbows. Some armor is also attuned for ranged users and as such also has a higher Dexterity than Strength requirement. Most bows have a minimum Dexterity requirement but never have a minimum Ranged requirement. Dexterity also has an effect on a character's maximum Health reserve, though not nearly as much as Strength. Dexterity also plays a factor in the accuracy of a character's ranged weapons (though Ranged Skill has a much higher effect on this) and their chance of hitting with a melee weapon. The higher a character's Dexterity, the higher the bonus added to their armor rating. The most effective way for a player to level up their strength is to use melee weapons and level their Melee Skill. Most weapons and armor beyond basic equipment have a minimum Strength requirement in order to be equipped but never have a melee skill requirement. Strength also has the greatest impact upon a players Health Reserve, both increasing their maximum health and increasing their health regeneration. The greater the strength that a character has, the greater the damage added to their minimum and maximum Melee weapon damage.
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